| bLiNd ReApEr |
06-04-2005 04:31 PM |
Download "The" Hacks Video
Quote:
Now this annoys me.... havn to compete with these jerks. Video is 32MB and these are the mirrors:
http://www.tagtaw.com/The-Space/HCPromo.zip
http://teamsn.net/hc/hcpromo.zip
http://www.grafxd.com/stuff/HCPromo.zip
http://www.oczombies.net/modules.ph...wdownload&cid=4
http://floyd.the-space.net/HCPromo.zip
Just a side note, I DO NOT condone cheating and I HATE haxers.
HackCam is an anti-cheating utility designed for the first person shooter game Counter Strike designed by Valve, creators of Half Life and its many mods. Unlike normal cheat detection utilities, the checking is not based on what files are installed on the players machine, what scripts are running, what processes are functioning in the background, etc. It is based solely on what the player sees in game and how they react to their environment. Thousands of hacks exist, but in the end, they all do the same thing, so why search for the thousand of varieties, when you can simply search for the results of them?
Does it only work for Counter Strike?
Currently HC has been designed completely around the Counter Strike mod of Half Life but is in the final development stages of being ported over to Counter Strike Source, the Half Life 2 version of the game. In reality, the functions and systems could be ported to any of the Half Life modification games, or any other First Person Shooter game.
How long has this thing been in development?
Some of the more in-depth checking routines are over 7 years in the making. They were not initially designed for this purpose but fill the void they are needed in nicely.
How many revisions have there been?
There are currently 4 versions of HackCam in existence.
HC v1: Scans and scores Steam 1.6 DEMo files
HC v2: Scans and scores Steam 1.6 games in real-time while they are being played.
HC v3: Counter Strike Source scanner and score system for real-time gaming
HC v4: Server side modification for Counter Strike Source that performs scoring and scanning autonomously.
www.az-prod.com wrote:
The question was, what if there is a visual cue to someone being behind an object? For instance, a player is hiding behind a box and is not in view, but their gun barrel is sticking out? Or their foot? Or their bloody head for that matter? Would they still be counted as wallhacking since the player is obscured by an object, but not completely?
This is one of the heaviest parts to the HC project, the visual image scanning. Ages ago I had written a small application (that grew MUCH larger as time went by) in a project to find a human face within an image for a CS (Computer Science, not Counter Strike) course at the university I attended. The project goal was simplistic, the implementation however was not. As you can guess, this isn't a very easy task. In the end the goal was achieved by breaking the image down into quadrants, then smaller quadrants, and search for changes in pixel coloring that would indicate a different object, or the countour of an object. Once a countour had been found, it could be matched against a small equation to test for a positive hit, ie it looked for an object oval in nature with smaller ovals (eyes) within its diameter. With a few tweaks, it could identify faces at good ranges and distinguish between many faces at once. Continuing on with the project in my spare time, I added the ability to identify the target faces based on simple equations on face proportions, referenced against a database. A similar system is employed in most high-end security systems that identify persons at range in real-time.
Well, if they do it at the FBI, why can't I do it in CS?
The visual image scanning routine takes the same approach. The screen is broken down into smaller and smaller sections looking for contours. Boxes, players, bottles, grenades, weapons, etc, all form individual contours. Once a contour is identified, it is referenced against an internal database of HC looking for a match. This easily allows me to find, say, a grenade in mid-flight on a persons screen. But what about our original problem, a person being somewhat obscured?
Take the example of a person hiding behind a box with their gunbarrel sticking out. The box will be identified first as well as all objects around it. The barrel itself will be contoured as well. It, however, cannot be matched in the database, since the entire object is not visible for a contour to be finished.
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Hope it works :woot:
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